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<body PageTitle="USAAC pilot" PageHeader="3D Models" Created="2010-11-01" Updated="2011-10-20">
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<span>I have created a simple model of an USAAC/AVG pilot:</span>
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			<IMG src="images/model/pilot/image01a.png" align="center"/>
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			<IMG src="images/model/pilot/image01b.png" align="center"/>
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		<td><spanl>Fig. 1. General view of the model</spanl></td>
		<td><spanl>Fig. 2. Upper parts have more details, than the lower ones</spanl></td>
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<p>
Download the <a href="downloads/pilot.zip" title="Zipped Blender 2.59 file (pilot.zip)">file for actual Blender version (>= 2.5)</a> (0.5MB). Here you can find the
<a href="downloads/pilot-2.49.zip" title="Zipped Blender 2.49 (pilot-2.49.zip)">file for the previous Blender version (2.49)</a> (0.5MB).

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<div class="subheader">General comments</div>
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The model uses the layer no 8. Its helper objects — curves — reside on the layer no 9, and its bones (armature) — on the layer no 10
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To import it into your model, you should use <b>File:Append or Link</b> command. Select all objects with the „000.” prefix (Fig.3):
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				<IMG src="images/model/pilot/image02_e.png" align="center"/>
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		<td><spanl>Fig. 3. Selection of the pilots's elements during the import</spanl></td>
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<span>To move the model, use the parachute „pack” (it is the parent of the whole structure):</span>
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				<IMG src="images/model/pilot/image03_e.png" align="center"/>
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		<td><spanl>Fig. 4. Posing the pilot</spanl></td>
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<div><p>It contains an armature (bones) inside. This allows you to pose the pilot to adapt him to the seat and the controls of your cockpit.</p></div>
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<span>In the older version of this model (for Blender 2.49), when you change the pilot's pose the harness of his parachute requires some adjustments (Fig. 5):</span>
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				<IMG src="images/model/pilot/image04_e.png" align="center"/>
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		<td><spanl>Fig. 5. Parachute harness differences</spanl></td>
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<div><p>In the actual version (for Blender >= 2.59) it should not occur.</p></div>
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