This is the temporary page for the fourth edition of the "Virtual Airplane" guide.

You can find the previous (third) complete edition of this book, from 2015, on this page.

At this moment I completed the first volume ("Preparations") of this guide. I suppose that Vol. II will be ready at the beginning of 2022. Most probably I will complete the last volume in 2024.

This publication is available in Polish and English. The Polish versions are free, while their English translations are paid books. To make it more affordable, "Virtual Airplane" is also available as four separate volumes. I am selling them through the selected e-book web shops for the independent authors.

"Virtual Airplane" contains mostly illustrations (it resembles a comic book). Thus, its Polish versions are still readable, to some extent, for all. You can download this free version and skim it, using the accompanying English table of contents. This way you will precisely know what this guide contains and whether it is worth buying!

This edition is available in the PDF format, only. This is the effect of my experiences with third edition of this book, which was also available in the EPUB and MOBI formats. It seems that the "good old" PDF is readable on every PC and tablet, without any compatibility problems which hindered the EPUB and MOBI files. Most of these issues were related to the specific graphic elements that I use in the illustrations.

Below you can find the first completed volumes of this guide:

pages: 279, illustrations: 408
Preparation of reference drawings, required to create the 3D model. This fourth edition uses Inkscape 1.0 and GIMP 2.10 (in this volume we do not use Blender). It can be also useful, as a book on its own, for classic (plastic kit/paper) modelers who want to improve accuracy of the existing drawings.
Free version (in Polish): zipped PDF, 40 MB

English version: Table of Contents
Buy Direct
or from popular retailers:

pages: about 400
Describes how to build a 3D model, using the reference images and photos. I assume that the Reader has not used Blender before, so it begins with a general introduction to this program. Then we will start to shape the easiest parts, gradually introducing more advanced techniques. This fourth edition will use Blender 2.9 (or 3.0).
Estimated publication date:
January 2022.

pages: about 600
Preparation of the materials and their textures, and arrangement of a typical environment for flight scenes. It describes the new Eeve and Cycles rendering engines. This fourth edition will use Blender 3.0.

pages: about 500
This volume discusses creation of various aircraft parts, especially of the cockpit and undercarriage. (The model of the pilot you will find in the files accompanying this book). I also describe methods of controlling typical moveable elements, such as retractable landing gear or flaps. At the end I will show the composition of exemplary scenes in the flight and on the ground. This fourth edition will use Blender 3.0.

Below you can find some "raw" renders of the finished model. All of them were made in Cycles, without any postprocessing.
1. P-40B - rear view
2. P-40B - front view
3. Undercarriage
4. Inside pilot's cockpit
5. Pilot's seat
6. A close-up of the instrument panel
7. A pilot figure (for the flight scenes)
8. The pilot figure, seen from the back
9. A simple composition with a background photo (photo: (C) Tommo Yun,