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Have you ever made a miniature of a real airplane? Today you can make it on the computer! If your PC was built less than 6 years ago, it is powerful enough to become a real graphic workstation. You do not need to spend any money on the software: there are free (Open Source) programs that you can use for this purpose. So — you can start right now!
I have practised this new kind of hobby since 2006, without any previous experience. The results are published on this site: details about the software and hardware, links to complete guides, some useful tutorials, scripts and plugins. You can even download my complete models from here!
I published third volume (of the planned four): "Materials and Textures". It describes how to "paint" a 3D model of a historical aircraft. This book counts 645 pages and contains 1076 illustrations.
I published second volume (of the planned four): "Modeling". It describes how to build a 3D model of a historical aircraft, using various references. This book counts 684 pages and contains 1170 illustrations.
Due to changes in the software and modeling workflow which occured during last 5 years, I am back at writing the new edition of the popular "Virtual Airplane" guide. Today I published the first of its four volumes: "Preparations". It describes how to prepare reference drawings, required for building a 3D model. This book counts 279 pages and contains 408 illustrations.
Due to serious changes introduced in Blender 2.8, I started updating the materials from this portal. The first updated item is my booklet "Programming Blender add-ons". It shows how to set up a professional IDE for writing Python programs for Blender, on the example of a simple plugin. It counts 163 pages and about 330 illustrations. This is a free e-book (released under the CC license).
The "Cyclone" engines are mounted in all the SBD models. However, I still have to recreate many other details. See the progress reports in my blog.
The two major versions of the R-1820 "Cyclone" engine are ready my SBD model. See this blog for the progress reports.
Since December 2017 I have worked on the R-1820 "Cyclone" engine for my SBD model. The SBD-1 and SBD-2 used the R-1820-32, SBD-3 and SBD-4 used the R-1820-52, while SBD-5 used the R-1820-60, and SBD-6 used the R-1820-66. The R-1820-32 most probably looks similar to the R-1820-52. However, the later versions of this engine were redesigned, and most parts of the R-1820-60 differ from the -52. It seems that there are no significant differences beteen the R-1820-60 and -66. Thus I decided to recreate two versions of this engine: the R-1820-52 for the SBD-1, -2, -3 and -4, and the R-1820-60 for the SBD-5 and -6. See this blog for the progress reports.
This SB-5 is painted in the tri-color Navy camofulage and weathered. I also recreated the landing gear details. See this blog for the progress reports.
After a six months break I resumed this project. The SBD-3 is already painted (it uses the two-color Navy camofulage) and weathered. See this blog for my bi-weekly progress reports.
I continue my work on the SBD Dauntless model (I am simultaneously recreating all of its 5 versions). At this moment I modeled and unrapped in the UV space all of its basic shape. See this blog for my weekly progress reports. (You can use this blog as a supplement to "Virtual Airplane" guide.)
In mid-2015 I started to work on a new model: the SBD Dauntless. See this blog for my weekly progress reports. Of course, feel free to ask questions! You can use this blog as a supplement to "Virtual Airplane" guide. In general, I use in this work the same methods that I described in this guide. However, there are also some new ideas, for example - using the high-resolution photos as a direct, 3D reference. The beginning was harder than I expected, because I had to create my own scale plans of this aircraft!